![]() More Population = more tax money collected daily. Once the differences between Capacity and Demand reaches 10, I will build More E.g Basic Water Tower to increase the capacity.īuild parks e.g Sculpture Garden when it can have a 30% Population Boost. E.g Water – Capacity is 108, Demand is 82, I can still continue to build more residences. So do take note.īuild Power, Water, Sewage, Waste Management to be in excess of how much residences it can handle. However, sometimes, it takes 2-3 days before anyone buys it. There will always be people who will buy them. I am at storage capacity of 150 right now.īuild finished products, e.g chairs, tables, cream, water melon and sell them when qty reaches about 5. Thereafter will continue with the cargo requests.Įxpand your storage buildings as much as possible. ![]() I will forgo building resources for cargo ship and focus on the deal first. If a deal is very good e.g 9 chairs for $4500. Look out for deals, as there are some really good ones out there. Upgrade all the residences to the max before building another cluster of 3-4 residences. this will increase the resources i can produce when I’m not longer playing (e.g sleeping, work)īuild always build around 3-4 residences together. Initial start, I use the to expand the number of slots i can produce for my hardware store, Farmer’s market…. Basically I will have all the expensive stuff set to go when I actually start the city. So I’m able to buy/sell to expand and am able to earn keys. By the way, I had a small city and destroyed it, so I had already unlocked global trade and ship port. I occasionally will upgrade (up to 5 houses) completely just to get some bonus junk (expansion, etc). You can upgrade maybe 5 per minute for $3.5k. Keep ignoring the nails and keep upgrading the steel. Return to the main screen and you will have 2 foundations again, one requiring steel and one requiring nails. BEFORE leaving residential screen, bulldoze the NEW one that you built with steel. Then BEFORE it finishes, go into the residential screen and place a new foundation. One will require nails and one will require steel. Here is the method:ĭestroy all residentials and setup foundations for 2. I have saved $800k so far and plan to hit $1M before I start buying. My other city I am doing the steel method. Now over 300k people but always under 100k cash. The android I have built from scratch and am doing ok, just had to be patient. I have 2 cities, one on itunes and one on android. But, looking back I wished I had saved at least another $100,000. So, at $700-800 a pop with 7 homes, you’ll be there a while! I saved up about $250,000 and did okay. Road construction $100k (will get you most of what you need when you have skyscrapers) If you don’t want to struggle, you must earn a whopping $1,373,000 to buy everything but the Vu Tower (another $90k). To add to this, I did the math on everything in the game. ![]() Similarly, if you want to surround it with avenues you would add 49 for each side so 390 + 49 + 49 = 488.Agreed, this works and you earn $ much quicker. ![]() Construct a 440 Simolean long dirt road and you will have the proper length. Then you would add 25 for each road so 390 + 25 + 25 = 440. Suppose you want to surround it by roads. I've already done this additional calculation for you and added it as additional columns.Įxample: Omega HQ is listed as 390 x 390. If it's adjacent to a road, you need to add 25 for each road or 49 for each avenue. The "Nominal" dimensions listed are for the dirt road cost and do not include the road width. You can see the original EA forum post for this, by clicking here. Mad props to spamspamspambot for all the hard work that went into this list. I didn't want this massive amount of work to lay unnoticed in the forums so am reproducing it here. The dimensions were calculated by user spamspamspambot on the EA forums. The following table has the building dimensions for every building in SimCity. ![]()
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